![]() ![]() I seem to relatively quickly end up with multiple played households per save. In practice, in Sims 4 I tend to most often have about 6 Sims and 2 pets. MC Command Center adds some NPC story progression options and greater control to your Sims 4 gaming experience. You then can either leave it or kick the other sim out the household. The Documentation menu has an overview page, which lists some overall information about MC Command Center and its modules. If you are looking for an older version of MCCC than what is listed there, you should read this. Shift click on the sim and there should be an option to add to household. The MCCC Downloads menu will display the supported public releases of MCCC and links to download the mod for those versions. 0 Re: Sims 4 - My sim has completed disappeared from the game. I figured hed be gone for good so I just ended up loading him back into the game from my library. Play it and go over to the sim you want to move out. I did have MCCC and the household had 9 sims if that somehow contributed to my sim getting wiped from the game. Though I do have a high end computer built for other games.) Were it not for limitations, I think I could handle about 12. What I usually do is: I find a household that only has 1 sim in it. (Rather regardless of computer, the games seem designed to only handle so much. Expanded households through mods on Sims 3 were fairly unstable, so this isn't really unexpected. I would really like to increase Sims 4's household cap via mods, however I've noticed that Sims 4 starts to get unstable with just with 8 (plus a big mansion, a butler, friends always running around with house keys, clubs summoned.) So at 8 it stays. ![]() I really miss the household cap raise Sims 3 had with pets that let you have 10 - it was a cap of 8 on either sims or pets, but the total cap was 10 (so you could have like 8 sims and 2 pets, or four sims and six pets, etc.) Remember pets were controllable in Sims 3.I haven't tried the sim_move command or the option in Maintain Sim before in the MCCC menu, but I bet they work fine too. He lists three good ways to add sims, hopefully it will work for you! If you have testingcheats on and are near the sim you want to add you can shift+right click on them and add them that way quickly. This works with no problems with households of more than 8 maximum Sims.Īre you trying to add them the normal way? If you are that's probably the reason what's described above. Also, as of MCCC 5.0.0, there is a Sim Command in the Sim MCCC menu under “Maintain Sim” to move Sims between different households. “sim_move” can be used for moving between different households or adding them to the active household. Adding Sims to households can either be done using the Testing Cheats method (if Testing Cheats are enabled) of shift-clicking on a Sim and adding them to your family, or by using the “sim_move” command as documented in the MC Command Center module's documentation. In the same way that you can't use the "Edit Households" option of CAS with large households, you also can't add/remove Sims in the normal Sims 4 manner. It is hard-coded in the Sims 4 UI code for Manage Households and CAS to only allow 8 Sims. You cannot use the standard Sims 4 methods for adding Sims to households if you have households of more than 8 Sims. Maximum Household Size isn't working! I can’t add new Sims to my household! AKA: “How do I add Sims to households with more than 8 maximum Sims in it?” I found this on Deaderpool's site where I got MCCC in his FAQ section. ![]()
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